![]() You have to think about what you're doing. Because you can't just go berserk with that weapon. “It just had this violence to it, but it was through this kind of very forceful, Kratos imposing his will as a general with a thinking mindset. That design philosophy tied into William’s desire for a weapon that would demonstrate Kratos’ credentials as a leader. And then when you detonate it and you see all those rocks explode.” And does that, when you start hitting the R1 and he starts stabbing, but then he starts coming with the blunt side and just everything crushes. It wasn't just this pokey thing that thrusted, it was this thing that just literally smashed your face in. I was like, ‘Hey, come up with the phrase that people can get behind this.’ And he had this idea, he was like, ‘It's just beat the door down.’ And that's what he wanted out of that spear. And so for the spear, coming up with that, I challenged. And then the blades have always in this been this ‘ballet of fire’. And the axe was like this ‘frozen lumberjack’. “We kind of have these little phrases for the weapons internally for how we bake all the ideas in. All of that started with a phrase that would shape the team’s goals for the weapon. Like the Leviathan Axe and Blades of Chaos, the Draupnir Spear has a fully developed gameplay style and upgrade tree. But the physical form of a God of War weapon is just the start. So Ragnarok sees Kratos get a Norse-variant of the iconic Spartan weapon. They bring him the arms of a Spartan with his spear and his shield, and you get to see that general a little bit, but we wanted to see that in the Norse mythology. ![]() “We saw a little bit of it in Ghost of Sparta,” he explained. ![]() Obviously Mjölnir was on the table, but I really wanted to go back and show who really was, and if he was going to lead these people to this war, I wanted to see that guy, the guy we never really get to see. Talking to IGN’s Beyond podcast, Williams said “When we started early on, in I would say the fall of 2018, people were pitching everything. Creating a new weapon for Kratos was naturally a major task for the development team at Santa Monica Studio, and game director Eric Williams has revealed just how the spear became a reality, what ideas were cut, and why they didn’t just let players wield Thor’s hammer. In the final third of God of War Ragnarok you obtain the Draupnir Spear, the third and final weapon in Kratos’ Norse adventure arsenal.
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